;model_name muzzle_id attachment_id replace_id size angle animation
;size 5 = 1 in event
;-1 = defaule
;angle 45 default
;attachment_id use to check whether to replace, -1 = no check
;any error in this file will crash game
;Pistol
v_skull1.mdl 0 -1 5 10 -1 -1
v_anaconda.mdl 0 -1 5 10 -1 -1
v_infinitysb.mdl 0 -1 5 8 -1 -1
v_infinitysr.mdl 0 -1 5 8 -1 -1
v_infinityss.mdl 0 -1 5 8 -1 -1
v_deagle.mdl 0 -1 6 6 -1 -1
v_g_deagle.mdl 0 -1 6 6 -1 -1
v_automagv.mdl 0 -1 6 6 -1 -1
v_kingcobra.mdl 0 -1 6 6 -1 -1
v_infinity.mdl 1 0 6 6 -1 -1
v_infinity.mdl 1 1 6 6 -70 -1
v_infinityex1.mdl 1 0 6 6 -1 -1
v_infinityex1.mdl 1 1 6 6 -70 -1
v_infinityex2.mdl 1 0 6 6 -1 -1
v_infinityex2.mdl 1 1 6 6 -70 -1
v_elite.mdl 1 0 6 4 -1 -1
v_elite.mdl 1 1 6 4 -70 -1
v_luger.mdl 0 -1 6 4 -1 -1
v_mauserc96.mdl 0 -1 6 4 -1 -1
v_ddeagle.mdl 1 0 6 6 -70 -1
v_ddeagle.mdl 1 1 6 6 -1 -1

;Shotgun
v_m3.mdl 1 -1 1 -1 -1 -1
v_xm1014.mdl 1 -1 1 -1 -1 -1
v_gatling.mdl 0 -1 3 16 -1 -1
v_usas.mdl 0 -1 3 16 -1 -1
v_usas12camo.mdl 0 -1 3 16 -1 -1
v_m1887.mdl 1 -1 1 -1 -1 -1
v_m1887xmas.mdl 1 -1 1 -1 -1 -1
v_ksg12.mdl 1 -1 1 -1 -1 -1
v_spas12.mdl 1 -1 1 -1 -1 -1
v_qbarrel.mdl 0 -1 3 16 -1 -1
v_dbarrel.mdl 0 -1 3 16 -1 -1
v_tbarrel.mdl 0 -1 3 16 -1 -1
v_skull11.mdl 0 -1 5 16 -1 -1
v_qbarrel.mdl 0 -1 3 20 -1 -1

;Rifle
v_hk416.mdl 2 -1 4 9 -1 -1
v_scar.mdl 2 -1 4 9 -1 -1
v_scar_2.mdl 2 -1 4 9 -1 -1
v_l85a2.mdl 2 -1 4 9 -1 -1
v_famas.mdl 2 -1 4 9 -1 -1
v_m16a1ep.mdl 2 -1 4 9 -1 -1
v_f2000.mdl 2 -1 4 9 -1 -1
v_qbz95b.mdl 2 -1 4 9 -1 -1
v_xm8.mdl 0 -1 4 9 -1 -1
v_xm8_2.mdl 0 -1 4 9 -1 -1
v_g11.mdl 0 -1 4 9 -1 -1
v_tar21.mdl 0 -1 4 9 -1 -1
v_ak74u.mdl 0 -1 2 9 -1 -1
v_cartred.mdl 2 -1 9 -1 -1 -1
v_cartred_2.mdl 2 -1 9 -1 -1 -1
v_cartblue.mdl 2 -1 9 -1 -1 -1
v_cartblue_2.mdl 2 -1 9 -1 -1 -1
v_svdex.mdl 0 -1 10 -1 -1 -1
v_ak47_long.mdl 2 -1 8 10 -1 -1
v_m1garand.mdl 2 -1 2 7 -5 13
v_m1garand.mdl 2 -1 2 7 -5 14
v_m1garand.mdl 2 -1 2 10 50 -1

;mg
v_mg3.mdl 0 -1 7 14 -1 -1
v_pkm.mdl 0 -1 7 14 -1 -1
v_hk23.mdl 0 -1 7 14 -1 -1
v_mg42.mdl 0 -1 7 14 -1 -1
v_m249ex.mdl 0 -1 5 14 -1 -1
v_skull8.mdl 0 -1 7 14 -1 -1
v_mg36.mdl 0 -1 4 14 -1 -1
v_m60.mdl 0 -1 7 14 -1 -1
v_mk48.mdl 0 -1 7 16 -1 -1
v_m249ep.mdl 0 -1 7 12 -1 -1
v_m249.mdl 0 -1 7 12 -1 -1
v_k3.mdl 0 -1 7 12 -1 -1
v_qbb95.mdl 0 -1 4 8 -1 -1

;smg
v_mp5.mdl 0 -1 8 5 -1 -1
v_mp5g.mdl 0 -1 8 5 -1 -1
v_mp5tiger.mdl 0 -1 8 5 -1 -1
v_mp5_spectre.mdl 0 -1 8 5 -1 -1
v_ump45.mdl 0 -1 8 4 -1 -1
v_snakegun.mdl 0 -1 8 4 -1 -1
v_p90.mdl 0 -1 8 6 40 -1
v_p90lapin.mdl 0 -1 8 6 40 -1 -1
v_thompson.mdl 2 -1 9 15 -1 -1 -1
v_thompsongold.mdl 2 -1 9 15 -1 -1 -1
v_kriss.mdl 2 -1 9 12 -1 -1 -1
v_k1a.mdl 2 -1 9 12 -1 -1 -1
v_k1ase.mdl 2 -1 9 12 -1 -1 -1
v_mp7a1.mdl 2 -1 9 12 -1 -1 -1
v_mp7a1_2.mdl 2 -1 9 12 -1 -1 -1
v_mp7a160r.mdl 2 -1 9 12 -1 -1 -1
v_horsegun.mdl 2 -1 9 12 -1 -1 -1
v_mp40.mdl 2 -1 9 12 -1 -1 -1
v_dmp7a1.mdl 2 0 8 8 40 -1
v_dmp7a1.mdl 2 1 8 8 -55 -1

;Sniper
v_m95.mdl 0 -1 10 -1 -1 -1
v_m95xmas.mdl 0 -1 10 16 -1 -1
v_as50.mdl 0 -1 10 18 -1 -1
v_aw50.mdl 0 -1 10 18 -1 -1
v_cheytaclrrs.mdl 0 -1 10 18 -1 -1
v_skull5.mdl 0 -1 5 14 -1 -1
v_awp.mdl 0 -1 11 12 -1 -1
v_awpcamo.mdl 0 -1 11 12 -1 -1
v_scout.mdl 0 -1 11 9 40 -1
v_sg550.mdl 0 -1 11 9 40 -1
v_sl8.mdl 0 -1 8 6 38 -1
v_wa2000.mdl 0 -1 9 12 -1 -1 -1
v_psg1.mdl 0 -1 3 15 38 -1
v_r93.mdl 0 -1 11 9 30 -1
v_trg42.mdl 0 -1 11 9 40 -1
v_m400.mdl 0 -1 11 9 40 -1
v_svd.mdl 0 -1 9 21 -1 -1 -1
v_vsk94.mdl 0 -1 0 6 -1 -1 -1
v_sprifle.mdl 0 -1 3 15 38 -1
v_mosin.mdl 0 -1 9 12 -1 -1 -1
v_crossbow.mdl 2 -1 12 22 -1 -1